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Nintendo Partners with Samsung to Boost Production of Switch 2 Chips

Nintendo has partnered with Samsung Electronics to manufacture the main chips for its upcoming Switch 2 gaming console. This strategic move aims to significantly boost production capacity, enabling Nintendo to surpass its earlier sales projection and potentially sell over 20 million units by March 2026. By collaborating with Samsung, Nintendo hopes to meet strong market demand and strengthen its position in the competitive gaming industry.

This deal marks an important win for Samsung as it continues to challenge Taiwan Semiconductor Manufacturing Co. (TSMC) in the global semiconductor market. Samsung is currently producing a customized chip designed by Nvidia for the Switch 2, using its 8-nanometer process technology. The partnership is expected to increase the utilization of Samsung’s chip foundries, bolstering its contract manufacturing business—a segment that has faced stiff competition from TSMC’s industry-leading production capabilities.

Samsung already supplies memory chips and displays to Nintendo, but breaking further into the contract chipmaking market has been challenging due to TSMC’s dominance. However, this collaboration with Nintendo and Nvidia signals growing confidence in Samsung’s ability to deliver high-quality chips at scale. With the ability to ramp up production as needed, Samsung is positioned to support Nintendo’s ambitious shipping targets, though actual output will also depend on assembly partners like Foxconn Technology Group.

Despite the excitement around this partnership, Nintendo remains discreet about its suppliers and production details. The company has maintained its official sales forecast of 15 million units, noting that this figure was set before factoring in any tariff impacts. While Samsung and Nvidia declined to comment, industry watchers see this deal as a clear endorsement of Samsung’s growing role in the contract semiconductor space and a strategic win in the ongoing race to supply next-generation electronics.

Nintendo Switch 2 to Feature Text-to-Speech in GameChat; VRR Restricted to Handheld Mode

Nintendo Switch 2 to Feature Text-to-Speech and Live Captions, VRR Limited to Handheld Mode

With the launch of the Nintendo Switch 2 just weeks away, Nintendo has confirmed several new accessibility features that aim to improve in-game communication for players. The upcoming hybrid console will support text-to-speech functionality and live captions within its GameChat feature, allowing players to both hear and read messages during gameplay. This is a significant step toward making multiplayer experiences more inclusive, especially for users with hearing impairments or those who prefer visual aids.

A gameplay video circulating online showcases how the text-to-speech feature works: players can type messages into GameChat, which the system then reads aloud. Early impressions suggest the Switch 2 will continue to support USB keyboards for easier text input, much like its predecessor. Additionally, live captions will appear as a chat box on the screen, transcribing voice communications from other players in real time. These features collectively enhance accessibility and create a more connected multiplayer environment.

On the technical front, Nintendo has clarified that variable refresh rate (VRR) support will be available only in handheld mode, not when the Switch 2 is docked. This update came after Nintendo initially listed VRR support for docked mode on its website but later removed the mention. In a statement to NintendoLife, the company apologized for the confusion and stated that VRR is currently limited to handheld play. However, Nintendo did not rule out the possibility of future firmware updates that might extend VRR support to docked mode.

The Nintendo Switch 2 is confirmed to support up to 4K resolution, HDR, and frame rates up to 120fps when connected to compatible televisions. The console is set to launch on June 5, with a starting price of $449.99 in the US. Nintendo aims to sell 15 million units in the current fiscal year, signaling high expectations for its next-generation hybrid device.

Nintendo Forecasts 15 Million Switch 2 Sales, Sees 13% Profit Rise Despite Tariff Risks

Nintendo expects to sell 15 million units of its upcoming Switch 2 console in the fiscal year ending March, projecting a 13% increase in operating profit to 320 billion yen ($2.22 billion) amid ongoing global trade tensions.

Key Highlights:

  • Switch 2 Launch: The successor to the original Switch, which sold over 150 million units since 2017, will debut on June 5. It will feature improved graphics and a larger screen.

  • Tariff Concerns: Nintendo paused U.S. pre-orders temporarily due to uncertainty over President Trump’s tariffs, but resumed after deciding to keep the U.S. retail price at $449.99.

  • Profit Outlook: Although Nintendo expects a profit hit in the tens of billions of yen from tariffs, it anticipates a solid rebound from last year’s 46.6% drop in operating profit to 282.5 billion yen.

  • Software Expectations: Nintendo forecasts 45 million Switch 2 software sales, alongside 4.5 million units of the original Switch and 105 million software units for that aging system.

  • Launch Titles: Switch 2 will debut with anticipated games including Mario Kart World”, expected to boost early adoption.

Market Context:

  • Analysts like Serkan Toto of Kantan Games believe Nintendo’s forecast is conservative, with potential demand pushing sales closer to 20 million units.

  • The Switch 2 arrives as competitors Sony and Microsoft increase their console prices, potentially making Nintendo’s launch more appealing.

Despite ongoing trade war risks and pricing sensitivities, early signs suggest robust demand for Nintendo’s new hardware, which will be crucial for maintaining momentum in a business still heavily reliant on console sales.