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Xbox Series S/X Users with Game Pass Ultimate Can Now Stream Their Own Games

Microsoft Brings ‘Stream Your Own Game’ to Xbox Series S/X Consoles

Microsoft is expanding its popular ‘stream your own game’ feature, officially bringing it to all Xbox Series S and X consoles for Game Pass Ultimate subscribers. Previously available on PCs, smartphones, tablets, handhelds, and other supported devices, the feature now allows console players to stream both games they own and titles available through the Game Pass library — no download necessary.

The update was announced as part of Xbox’s April software rollout. With this change, Xbox consoles join an already extensive list of devices where cloud gaming is supported, including Samsung Smart TVs, Amazon Fire TV devices, Meta Quest VR headsets, and any browser-enabled devices like laptops and tablets. Microsoft continues to blur the lines between console and cloud by making it easier to access games wherever and whenever players want.

Using the ‘stream your own game’ option is simple for Xbox Series S/X owners. Players can navigate to My games & apps > Full library > Owned Games to find titles they have purchased. Games that are cloud-enabled will show a special cloud icon on their page. There’s also a handy “Cloud Gaming” filter that helps users quickly spot all available titles ready for instant play without clogging up valuable hard drive space.

In addition to expanding the feature, Xbox has also grown its cloud-compatible game library. Over 100 titles are now ready for streaming by Game Pass Ultimate members, with recent additions like Disney Epic Mickey: Rebrushed, LEGO Marvel Superheroes, Squirrel with a Gun, and Subnautica 2. Microsoft also confirmed that 19 more games are set to join the lineup soon, ensuring players have even more reasons to take advantage of the seamless streaming experience on their Xbox consoles.

Microsoft Plans to Bring Xbox Games to Nintendo Switch 2, According to Phil Spencer

Microsoft has confirmed its plans to bring Xbox games to the highly anticipated Nintendo Switch 2, following the console’s official reveal earlier this month. During a recent interview, Xbox CEO Phil Spencer expressed his commitment to supporting the new system, highlighting the importance of reaching new audiences and expanding Xbox’s community. Spencer’s comments follow Nintendo’s announcement of several exciting first-party titles for the Switch 2, as well as new games from third-party developers that will launch alongside the console in 2025.

Spencer emphasized the unique opportunity the Switch 2 provides for Microsoft, allowing the company to connect with players who may not own a PC or Xbox console. “Nintendo has been a great partner,” Spencer stated, underscoring the importance of maintaining a strong relationship with the gaming giant. By supporting the Switch 2, Microsoft aims to continue growing its community and ensuring its popular game franchises reach as many players as possible. This collaboration is expected to bring the best of both worlds to gamers, merging Nintendo’s innovative gaming experiences with Xbox’s extensive game library.

While specific titles have not yet been announced, Spencer’s remarks indicate that Xbox games will indeed find a home on Nintendo’s upcoming console. While no official announcements were made during Nintendo’s Direct showcase, rumors have circulated that several high-profile Xbox games could be making their way to the Switch 2. These games are expected to introduce more diverse gaming options for Nintendo fans, further solidifying the platform as a versatile choice for gamers across different ecosystems.

Microsoft’s decision to support the Nintendo Switch 2 represents a significant shift in the gaming landscape, where cross-platform support and collaboration between major players are becoming increasingly common. Spencer’s confidence in the partnership highlights the growing importance of expanding accessibility to games and ensuring that players on different consoles can share in the enjoyment of beloved titles. As the industry moves toward a more interconnected future, Microsoft and Nintendo’s ongoing collaboration could be a pivotal moment for gaming in the coming years.

Phil Spencer Reveals Microsoft’s Push for More TV Shows and Films Inspired by Xbox Games

Microsoft is actively pushing for more film and TV adaptations of its popular Xbox games, following the success of some of its recent ventures in the entertainment space. One of the most anticipated projects is the upcoming Minecraft movie, slated for release in theaters next month. In addition, the company has found success with the Fallout TV series, which debuted on Amazon Prime Video last year, earning positive feedback. Microsoft also ventured into the TV world with a Halo series that premiered on Paramount Plus in 2022, though the show was ultimately canceled after just two seasons. Despite some setbacks, Microsoft is committed to expanding its game-related content into film and television.

In a recent interview, Phil Spencer, CEO of Microsoft Gaming, revealed that more adaptations are on the way. He acknowledged that the company has embraced a “trial and error” approach to adapting its gaming properties, learning from past successes and challenges. Spencer shared that the experience with Halo and Fallout has given the company more confidence to continue pursuing film and TV projects based on Xbox franchises. “We’re learning and growing through this process, which is giving us more confidence that we should do more,” Spencer told Variety. This sentiment reflects Microsoft’s willingness to take risks while continuing to refine its approach to cross-media adaptations.

The rise of video game adaptations in recent years has been evident, with successful TV shows like Arcane, based on League of Legends, and The Last of Us, inspired by Sony’s hit game. These shows have demonstrated the potential for video games to translate into compelling and widely popular television content. The Fallout TV series, for example, has received critical acclaim for staying true to the spirit of the beloved franchise, earning praise from both fans and critics. Bethesda’s collaboration with Jonathan Nolan and Lisa Joy on the show’s first season further elevated its success, giving it a cinematic quality that resonated with viewers.

Despite the mixed reception to Microsoft’s Halo series, which was canceled after two seasons, the company remains optimistic about its future in the entertainment industry. Spencer emphasized that while some projects might not achieve the same level of success, the lessons learned from each adaptation will only make future ventures stronger. “You’re going to see more [adaptations], because we’re gaining confidence and we’re learning through this,” Spencer concluded, signaling that Microsoft’s commitment to exploring the world of Xbox game-based media is only just beginning.