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Microsoft Wins Appeal Against FTC Challenge to $69 Billion Activision Deal

Microsoft has secured a major legal victory as the 9th U.S. Circuit Court of Appeals rejected the Federal Trade Commission’s (FTC) bid to revive its antitrust challenge against the tech giant’s $69 billion acquisition of Activision Blizzard, maker of the Call of Duty franchise.

Key Points:

  • Unanimous Ruling: A three-judge panel upheld a lower court decision that denied the FTC’s request for a preliminary injunction. The court found that the FTC failed to demonstrate that the deal would likely harm competition.

  • Deal Closed in 2023: Microsoft finalized the largest-ever gaming acquisition after gaining approvals from regulators including UK authorities, despite scrutiny in multiple global jurisdictions.

  • FTC’s Position: The FTC argued the acquisition would undermine competition in console gaming, subscription services, and cloud gaming, but both the district court and appeals court found these claims lacked sufficient evidence.

  • Impact on FTC Strategy: The ruling is a blow to the FTC’s broader push under President Joe Biden’s administration to ramp up antitrust enforcement in Big Tech. The FTC’s internal administrative proceedings, paused since 2023, remain uncertain.

  • Microsoft’s Next Steps: While Microsoft has not yet commented, the ruling removes a significant legal obstacle and further solidifies its control over Activision’s gaming titles and intellectual property.

Judge Jacqueline Scott Corley had already ruled in 2023 that the acquisition would not “substantially lessen competition,” a standard the appellate court agreed had been correctly applied.

Xbox Series S/X Users with Game Pass Ultimate Can Now Stream Their Own Games

Microsoft Brings ‘Stream Your Own Game’ to Xbox Series S/X Consoles

Microsoft is expanding its popular ‘stream your own game’ feature, officially bringing it to all Xbox Series S and X consoles for Game Pass Ultimate subscribers. Previously available on PCs, smartphones, tablets, handhelds, and other supported devices, the feature now allows console players to stream both games they own and titles available through the Game Pass library — no download necessary.

The update was announced as part of Xbox’s April software rollout. With this change, Xbox consoles join an already extensive list of devices where cloud gaming is supported, including Samsung Smart TVs, Amazon Fire TV devices, Meta Quest VR headsets, and any browser-enabled devices like laptops and tablets. Microsoft continues to blur the lines between console and cloud by making it easier to access games wherever and whenever players want.

Using the ‘stream your own game’ option is simple for Xbox Series S/X owners. Players can navigate to My games & apps > Full library > Owned Games to find titles they have purchased. Games that are cloud-enabled will show a special cloud icon on their page. There’s also a handy “Cloud Gaming” filter that helps users quickly spot all available titles ready for instant play without clogging up valuable hard drive space.

In addition to expanding the feature, Xbox has also grown its cloud-compatible game library. Over 100 titles are now ready for streaming by Game Pass Ultimate members, with recent additions like Disney Epic Mickey: Rebrushed, LEGO Marvel Superheroes, Squirrel with a Gun, and Subnautica 2. Microsoft also confirmed that 19 more games are set to join the lineup soon, ensuring players have even more reasons to take advantage of the seamless streaming experience on their Xbox consoles.

Microsoft Plans to Bring Xbox Games to Nintendo Switch 2, According to Phil Spencer

Microsoft has confirmed its plans to bring Xbox games to the highly anticipated Nintendo Switch 2, following the console’s official reveal earlier this month. During a recent interview, Xbox CEO Phil Spencer expressed his commitment to supporting the new system, highlighting the importance of reaching new audiences and expanding Xbox’s community. Spencer’s comments follow Nintendo’s announcement of several exciting first-party titles for the Switch 2, as well as new games from third-party developers that will launch alongside the console in 2025.

Spencer emphasized the unique opportunity the Switch 2 provides for Microsoft, allowing the company to connect with players who may not own a PC or Xbox console. “Nintendo has been a great partner,” Spencer stated, underscoring the importance of maintaining a strong relationship with the gaming giant. By supporting the Switch 2, Microsoft aims to continue growing its community and ensuring its popular game franchises reach as many players as possible. This collaboration is expected to bring the best of both worlds to gamers, merging Nintendo’s innovative gaming experiences with Xbox’s extensive game library.

While specific titles have not yet been announced, Spencer’s remarks indicate that Xbox games will indeed find a home on Nintendo’s upcoming console. While no official announcements were made during Nintendo’s Direct showcase, rumors have circulated that several high-profile Xbox games could be making their way to the Switch 2. These games are expected to introduce more diverse gaming options for Nintendo fans, further solidifying the platform as a versatile choice for gamers across different ecosystems.

Microsoft’s decision to support the Nintendo Switch 2 represents a significant shift in the gaming landscape, where cross-platform support and collaboration between major players are becoming increasingly common. Spencer’s confidence in the partnership highlights the growing importance of expanding accessibility to games and ensuring that players on different consoles can share in the enjoyment of beloved titles. As the industry moves toward a more interconnected future, Microsoft and Nintendo’s ongoing collaboration could be a pivotal moment for gaming in the coming years.