Nothing Launches Community Widgets App, Revives Nokia’s Classic Snake Game on Smartphones

Nothing has launched a new app called Nothing Community Widgets, designed to bring interactive elements to its smartphones. The app, developed with input from the company’s dedicated user base, features a range of widgets, including games and tools. One of the first standout features of the app is a classic Snake game, which revives the nostalgia of the iconic game that once graced Nokia phones. This widget is exclusive to Nothing smartphones, such as the Nothing Phone 2 and the upcoming Nothing Phone 2a Plus. The game was developed after a proposal by community member Rahul Janardhanan in January, and the brand partnered with developer Thomas Legendre, who has contributed to other Nothing projects like Ear (web) and Simone Glyph Game.

The Snake game widget can be easily placed on the home screen of Nothing smartphones, just like any other app or widget. The gameplay follows the familiar mechanics of the classic Nokia version—eating red dots to make the snake grow longer while avoiding self-collision. Each dot adds a point to the score, and as the snake grows, its speed increases, making the game progressively more challenging. The game ends when the snake collides with itself, similar to the original gameplay.

However, the controls for this modern version of Snake have been revamped. Instead of using the directional keypad buttons that were once standard on Nokia phones, the Snake game on Nothing smartphones is controlled through swipe gestures, making it more intuitive and fitting for today’s touchscreen devices. This change aims to enhance user experience while maintaining the essence of the original game.

This community-driven approach to app development reflects Nothing’s commitment to creating unique, user-focused experiences. By involving its users in the creation of apps and widgets like the Snake game, the company strengthens its bond with its audience while offering fun and nostalgic elements for its smartphones. With the release of the Nothing Community Widgets app, Nothing continues to innovate, bringing new experiences to its growing user base.

Mealworms: A Potential but Limited Solution to Plastic Pollution and Microplastic Waste

Xreal, a Chinese startup, unveiled its new Xreal One series of augmented reality (AR) glasses, designed to offer an immersive spatial computing experience. The glasses come with the company’s innovative X1 independent spatial computing chip, which is said to provide complete control over spatial screens. Xreal introduced two models within the series: the Xreal One and Xreal One Pro. Both models feature a redesigned optical engine, AI-powered multimodal cameras, adjustable interpupillary distance, and Bose-powered audio, aiming to elevate the AR experience.

The Xreal One is marketed as a cinematic AR device, offering three degrees-of-freedom (3DoF) spatial computing. The X1 chip embedded in the glasses enhances the visual experience by providing a resolution equivalent to 1080p per eye and a 50-degree field of view (FOV). Additionally, the AR glasses offer a significant increase in display area compared to previous models. The Xreal One features a 20.7% larger display area than the Xreal Air 2 series, while the One Pro has a remarkable 63.7% larger display area, creating a more expansive and immersive viewing experience.

Both models come with a variety of customization options, allowing users to adjust the screen size, distance, stabilizer, brightness, display optimization, and even switch between 2D and 3D modes. Other settings include sound preferences, button mapping, and sensor calibration, allowing users to tailor their AR experience to their liking. The Xreal One series is designed to be highly adaptable, offering various display and comfort adjustments like interpupillary distance (IPD) and color temperature settings, making it suitable for a wide range of users.

The Xreal One starts at $499 (approximately Rs. 42,000), while the One Pro is priced at $599 (around Rs. 51,000). Both models are available for pre-order, with the Xreal One shipping to customers later this month. The Xreal One Pro will be available starting in early 2025. The AR glasses will be sold in multiple countries, including the US, the UK, Germany, France, Italy, Japan, China, and Korea, expanding the global reach of Xreal’s cutting-edge AR technology.

Study Reveals Mealworms Can Consume Plastic, But Have Limited Effect on Pollution Crisis

A recent study by researchers at the University of British Columbia has shed light on the limited potential of mealworms in combating plastic pollution. Published in Biology Letters on December 4, the research demonstrates that while mealworms can consume plastic, the process is far too slow to address the growing environmental crisis. The study found that it would take about 100 mealworms approximately 138 days—or nearly 4.5 months—to consume just one disposable face mask made from polypropylene. These findings highlight the impracticality of relying on insect larvae as a large-scale solution for plastic degradation.

Plastic pollution, particularly in the form of microplastics, continues to be a significant global concern. Microplastics, which are plastic fragments smaller than 5 millimeters, have been linked to various health risks, including increased chances of heart attacks and strokes. Previous studies have shown that certain insect species, such as yellow mealworms (Tenebrio molitor) and superworms (Zophobas atratus), can break down certain plastics. However, these experiments typically used powdered or pure plastic forms, rather than the complex, manufactured items like face masks and packaging that are widespread in everyday life.

For this study, led by ecologist Dr. Michelle Tseng, the researchers took a more practical approach by testing disposable face masks, which are made of polypropylene and contain additives from the manufacturing process. To make the plastic more digestible, the team processed the masks into small microbits and mixed them with wheat bran, creating a mixture they dubbed “face-mask granola.” The mealworms were able to consume the granola mixture, demonstrating that they could eat plastic under certain conditions, but at a much slower rate than might be expected for large-scale waste management.

Despite these observations, the study emphasizes the challenges of using mealworms as a viable solution to plastic pollution. The slow consumption rate, combined with the complexity of real-world plastic waste, makes it clear that mealworms alone cannot significantly reduce the growing plastic problem. While insects like mealworms could play a small role in managing plastic waste, addressing the broader pollution crisis will require more comprehensive strategies, including better waste management systems and advances in biodegradable materials.