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US Online Spending Jumps $24.1 Billion During “Black Friday in Summer,” Adobe Reports

U.S. online retail spending surged by $24.1 billion from July 8 to 11, a period dubbed “Black Friday in Summer,” exceeding Adobe Analytics’ forecast as shoppers eagerly took advantage of steep discounts on back-to-school items. Retailers saw a 30.3% increase in online sales during events including Amazon Prime Day, surpassing Adobe’s earlier projection of 28.4%.

Online retail sales a year ago during this period were $14.2 billion, marking an 11% rise this time. Prime Day has solidified its role as a key back-to-school shopping moment, with consumers grabbing early deals to prepare for the upcoming school season, Adobe noted.

Major retailers such as Amazon, Walmart, Target, and Best Buy launched extensive deal events offering significant discounts, encouraging shoppers to purchase higher-priced items they might normally avoid. Amazon extended its sales window to 96 hours, doubling the usual 48-hour timeframe, and ran aggressive promotions across categories like apparel and electronics.

This surge in deals comes amid ongoing trade tensions and tariff uncertainties under the Trump administration, as well as a looming August 1 deadline for renegotiations of trade agreements with the U.S.

Mobile shopping dominated the Prime Day event, accounting for 53.2% of online sales—above Adobe’s forecast of 52.5%. Discounts ranged from 11% to 24%, slightly wider than the previously forecast 10% to 24%. Apparel saw the largest discounts at 24%, up from 20% last year, while electronics held steady at a 23% discount, similar to the prior year.

GameStop’s Q1 Revenue Drops Amid Rising Shift to Digital Gaming

GameStop reported a 17% decline in first-quarter revenue to $732.4 million as consumers increasingly favored digital game downloads over physical purchases at stores, sending its shares down 4.6% in after-hours trading on Tuesday.

The Texas-based videogame retailer, known for its volatile stock and 2021 Reddit-driven rally, continues to face challenges adapting to the gaming industry’s shift towards digital downloads, game streaming, and online shopping.

While GameStop expanded its ecommerce platform to include digital downloads and online merchandise, it has yet to fully benefit from the digital transition. Revenue from its hardware and accessories segment, covering new and pre-owned games, dropped about 32% in the quarter.

After closing nearly 600 U.S. stores in 2024, GameStop announced plans to shutter a “significant number” of additional locations in 2025, highlighting ongoing struggles in its retail operations despite attempts at turnaround.

On a positive note, cost-cutting measures helped GameStop report a net profit of $44.8 million for Q1, a reversal from a $32.3 million net loss a year earlier. However, the company still posted an operating loss of $10.8 million, which included $35.5 million in impairment charges tied to international restructuring.

GameStop recently sold its Canadian subsidiary Electronics Boutique Canada and expects to complete the sale of its French operations within fiscal 2025.

Notably, the company purchased 4,710 bitcoins between early May and mid-June, following a March board approval to add bitcoin as a treasury reserve asset.

Government Implements Ban on the Use of ‘Dark Patterns’ on E-Commerce Platforms; Issues Guidelines

Platforms utilizing dark patterns will be subject to penalties under the Consumer Protection Act, according to the Consumer Protection Authority (CCPA). Devamını Oku