Split Fiction Surpasses Expectations, Selling 4 Million Copies and Nearly Doubling EA’s Forecast
Hazelight Studios’ latest release, Split Fiction, has achieved a major milestone by selling four million copies worldwide, the studio announced on Wednesday. The co-op adventure game, known for its innovative genre-blending gameplay, launched in March and quickly surpassed one million sales within its first 48 hours. Publisher Electronic Arts (EA) highlighted the game’s success during its Q4 2025 earnings call, describing it as “highly successful” and well beyond initial expectations.
The team at Hazelight expressed their gratitude to fans on social media, sharing their excitement over the widespread reception of the game. “So many of you have picked up Split Fiction already, it’s amazing,” they said. They also acknowledged the strong emotional connection players have formed with the game’s protagonists, Mio and Zoe, and the cooperative experience that brings players together.
Because Split Fiction is a co-op title that requires two players, it’s estimated that around eight million people have experienced the game so far. The game’s unique Friend’s Pass feature means only one player needs to purchase the title, while their partner can join for free. Released under EA’s Originals label, the game has proven to be a significant success for the publisher alongside other strong performers like EA Sports FC.
EA CEO Andrew Wilson praised Split Fiction during the earnings call, noting how the game exceeded expectations and captivated audiences worldwide. He emphasized that the title’s success highlights the power of shared experiences combined with compelling storytelling and varied gameplay. Wilson’s remarks underscored the potential for innovative, narrative-driven multiplayer games to make a major impact in the gaming industry.


