Nintendo Targets 25 Million Switch 2 Units by March 2026, Eyes Record Sales
Nintendo Plans 25 Million Switch 2 Units to Break Sales Records by March 2026 Devamını Oku
Nintendo Plans 25 Million Switch 2 Units to Break Sales Records by March 2026 Devamını Oku
Microsoft announced on Friday that it will increase U.S. prices for its Xbox consoles for the second time this year, citing rising costs tied to tariffs and supply chain pressures. The hikes take effect October 3 and will see the Xbox Series S (1TB) priced at about $450, the Series X at $650, and the special edition 2TB Galaxy Black Series X close to $800.
The move follows a May round of price increases across the U.S., Europe, Australia, and the UK. Combined, the Xbox Series X has risen by $150 in six months, straining consumer budgets already squeezed by inflation.
Microsoft said the adjustments reflect “changes in the macroeconomic environment” rather than opportunism. Analysts agreed tariffs are the driving factor. “Hardware is being repriced to absorb new trade pressures,” said Joost van Dreunen, games professor at NYU Stern.
The hikes come as Sony raised U.S. prices on its PlayStation 5 consoles last month, with the PS5 Pro now retailing for $749.99. By contrast, Microsoft said it will not raise prices on controllers, headsets, or hardware in other global markets.
Industry forecasts had expected console sales to drive growth in 2025 alongside major game releases like Grand Theft Auto VI and Nintendo’s anticipated Switch 2. However, repeated price hikes and delayed titles may dampen momentum, clouding the near-term outlook for the video game sector.
GameStop (GME.N) reported a sharp rise in second-quarter revenue, driven by strong hardware sales and surging demand in its collectibles business, as the videogame retailer continues to adapt to digital transformation and competition from e-commerce giants.
Total Revenue: $972.2 million (up from $798.3 million a year ago).
Hardware & Accessories Sales: +31% to $592.1 million.
Collectibles Sales: +63% year-on-year.
Net Income: $168.6 million (vs. $14.8 million last year).
Shares: Rose about 4% in extended trading.
Exclusive partnerships: Selling special editions and merchandise tied to major releases, such as Take-Two’s Borderlands 4.
Gaming cycle boost: Strong slate of new releases and demand for Nintendo’s Switch 2, PlayStation 5, and Xbox Series X/S.
Collectibles strategy: Leveraging apparel, accessories, and exclusive items to attract core fans.
Digital pivot: Investing in digital storefronts to compete with Amazon and other e-commerce platforms.
Restructuring: Closing hundreds of stores to streamline operations and improve profitability.
Crypto play: Monetizing bitcoin positions held on its balance sheet.
GameStop’s stronger-than-expected quarter highlights the resilience of its hardware and collectibles businesses and the potential upside of its digital-first strategy, though competition remains intense in gaming retail.
