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CD Projekt Launches Cyberpunk 2077: Ultimate Edition on Nintendo Switch 2

Poland’s leading game developer CD Projekt announced the release of Cyberpunk 2077: Ultimate Edition on Nintendo’s new Switch 2 console, marking the first time the game is available to Nintendo players. The launch comes amid a growing industry trend of relying on back catalogue sales as new game releases face increasing delays.

Since the Phantom Liberty expansion launched in September 2023, CD Projekt has focused more on leveraging its existing game portfolio to drive revenue. Analysts expect the Nintendo Switch 2 launch to significantly boost the company’s financial results in the second quarter and beyond.

Erste Group’s analyst Krzysztof Tkocz highlighted that this release “will have a significant impact on the company’s results in second quarter and subsequent quarters.” Similarly, Trigon DM analyst Grzegorz Balcerski noted the game could become “one of the most popular third-party titles” for the new console’s debut.

Gaming enthusiasts showed strong interest as Nintendo’s Switch 2 launched on Thursday, eager for the next-generation console’s more powerful capabilities. CD Projekt priced Cyberpunk 2077: Ultimate Edition at $69.99 for the Switch 2.

Nintendo Switch 2 to Feature Text-to-Speech in GameChat; VRR Restricted to Handheld Mode

Nintendo Switch 2 to Feature Text-to-Speech and Live Captions, VRR Limited to Handheld Mode

With the launch of the Nintendo Switch 2 just weeks away, Nintendo has confirmed several new accessibility features that aim to improve in-game communication for players. The upcoming hybrid console will support text-to-speech functionality and live captions within its GameChat feature, allowing players to both hear and read messages during gameplay. This is a significant step toward making multiplayer experiences more inclusive, especially for users with hearing impairments or those who prefer visual aids.

A gameplay video circulating online showcases how the text-to-speech feature works: players can type messages into GameChat, which the system then reads aloud. Early impressions suggest the Switch 2 will continue to support USB keyboards for easier text input, much like its predecessor. Additionally, live captions will appear as a chat box on the screen, transcribing voice communications from other players in real time. These features collectively enhance accessibility and create a more connected multiplayer environment.

On the technical front, Nintendo has clarified that variable refresh rate (VRR) support will be available only in handheld mode, not when the Switch 2 is docked. This update came after Nintendo initially listed VRR support for docked mode on its website but later removed the mention. In a statement to NintendoLife, the company apologized for the confusion and stated that VRR is currently limited to handheld play. However, Nintendo did not rule out the possibility of future firmware updates that might extend VRR support to docked mode.

The Nintendo Switch 2 is confirmed to support up to 4K resolution, HDR, and frame rates up to 120fps when connected to compatible televisions. The console is set to launch on June 5, with a starting price of $449.99 in the US. Nintendo aims to sell 15 million units in the current fiscal year, signaling high expectations for its next-generation hybrid device.

Sony Forecasts Flat Profit as Trump Tariffs Bite, Bets on Entertainment for Growth

Sony said on Wednesday it expects operating profit to rise a modest 0.3% to 1.28 trillion yen ($8.7 billion) for the financial year ending March 2026, factoring in a 100 billion yen ($680 million) hit from U.S. tariffs imposed under President Donald Trump’s ongoing trade war.

The profit guidance does not yet reflect the potential easing effects of this week’s U.S.-China trade deal, and executives noted that the final tariff impact could vary significantly depending on trade policy developments.

Despite the caution, Sony’s shares rose 3.7%, buoyed by solid results and the announcement of a 250 billion yen ($1.7 billion) share buyback program.

🧾 Key Financial Highlights

  • FY2025 profit forecast: 1.28 trillion yen (+0.3% YoY), factoring in tariff impact

  • FY2024 actual profit (incl. financial services): 1.4 trillion yen (+16% YoY)

  • Buyback plan: 100 million shares, worth up to 250 billion yen

💼 Strategy & Structural Changes

Sony, once best known for its electronics, is doubling down on entertainment under new CEO Hiroki Totoki, who took the helm in April:

  • Preparing a partial spin-off of Sony Financial Holdings, leaving Sony with <20% stake

  • Scheduled listing of the financial unit in Tokyo on September 29

  • Focus on entertainment resilience, citing performance during COVID-19

We have seen the resilience of entertainment businesses during economic downturns,” said Totoki.

🎮 Gaming & PS5 Outlook

Sony’s gaming business saw a 12.5% drop in operating profit, with PlayStation 5 (PS5) sales falling 38% YoY in Q1 to 2.8 million units.

Despite this, Sony expects 16% profit growth in gaming this year, driven by:

  • Increased first-party game sales

  • Expected 15 million PS5 units sold in FY2025

  • Launch of Ghost of Yotei” in October

  • Anticipation for Grand Theft Auto VI”, though its release was delayed to 2026

CFO Lin Tao emphasized flexibility in PS5 shipments, citing “many uncertainties.”

Sony also:

  • Raised PS5 prices in Europe and UK due to inflation and FX fluctuations

  • Stockpiled inventory in the U.S. ahead of potential trade disruptions

  • Diversified hardware production to offset geographic risks

📉 External Challenges

  • Tariff impact adds a 100B yen drag on forecast

  • Trade uncertainty and currency volatility pose ongoing risk

  • Competition with Nintendo’s Switch 2, launching June 5 with a 15M unit sales target

With the tariff situation in flux, Sony’s balanced approachdoubling down on entertainment, gaming IP, and hardware flexibility — may be key to navigating what could be a volatile fiscal year.