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EA Cuts Hundreds of Jobs at Respawn and Other Studios, Halts Development of Titanfall Title

Electronic Arts (EA) has announced significant layoffs, cutting between 300 and 400 jobs across its various studios, including approximately 100 positions at Respawn Entertainment. Alongside the workforce reduction, EA confirmed the cancellation of a highly anticipated Titanfall game in development, code-named R7. This project, described as an extraction shooter set in the Titanfall universe, was reportedly still in its early stages and far from release.

A spokesperson for EA, Justin Higgs, explained the restructuring as part of a broader strategy to realign teams and optimize resource allocation for long-term growth. The decision to halt the R7 project reflects the company’s shift in focus toward its strategic priorities and suggests a careful reassessment of ongoing game development efforts. Respawn Entertainment, best known for its work on Apex Legends and the Star Wars Jedi series, confirmed it had paused two early-stage projects and made targeted team adjustments to streamline development.

Despite the setbacks, Respawn assured fans that it remains committed to its flagship franchises. The studio is continuing work on the next installment in the Jedi saga and plans to deliver new seasons and a major overhaul for Apex Legends. These efforts underscore Respawn’s dedication to supporting and expanding its existing popular games, even as it navigates the challenges brought on by the recent layoffs and project cancellations.

EA’s layoffs come amid broader financial pressures following underwhelming sales of recent titles. Earlier this year, the company revised its fiscal year revenue estimates downward after EA Sports FC 25 failed to meet expectations. Additionally, EA scaled back its BioWare studio after the release of Dragon Age: The Veilguard, which reportedly sold 50% fewer copies than projected. These developments indicate a period of transition for EA as it refocuses on profitability and strategic growth in a competitive gaming market.

EA Unveils Star Wars Zero Company, Announces 2026 Release for PC, PS5, and Xbox Series S/X

Electronic Arts has officially announced its upcoming Star Wars game, Star Wars Zero Company, a single-player, turn-based tactics title developed in collaboration with Bit Reactor, Respawn Entertainment, and Lucasfilm Games. Set towards the conclusion of the Clone Wars, the game promises a “gritty and authentic” narrative, featuring an unconventional squad of operatives who are tasked with combating a new, galaxy-threatening danger. Scheduled for release in 2026, Star Wars Zero Company will be available on PC, PlayStation 5, and Xbox Series S/X.

The game was first teased following a leak, but it was officially revealed during the Star Wars Celebration event in Japan. In Star Wars Zero Company, players will take on the role of Hawk, a former Republic officer who is now leading a team of elite mercenaries. The operatives that make up Zero Company are as diverse as they come, hailing from different corners of the Star Wars universe. Players will encounter familiar Star Wars archetypes such as astromechs, Jedi, and droids, each with unique personalities and combat skills, contributing to the game’s tactical depth.

Alongside the announcement, EA revealed a trailer showcasing both cinematic scenes and gameplay footage, giving fans a glimpse into the strategic gameplay they can expect. Greg Foertsch, CEO and Creative Director at Bit Reactor, described the game’s design philosophy as being deeply integrated with the immersive Star Wars galaxy. He emphasized that Star Wars Zero Company would offer players an original storyline set during the Clone Wars era, where their choices will have meaningful consequences. The tactical combat is designed to be both deep and approachable, with a cinematic presentation to enhance the overall experience.

Players will guide Zero Company through a series of tactical operations and investigations, spanning various locations across the galaxy. In addition to strategic combat, players will also be responsible for developing a base of operations. Customization plays a key role in the game, with players able to personalize Hawk’s appearance and combat class. The rest of the operatives can be selected from a wide range of Star Wars character classes and species, allowing for further customization in terms of appearances, loadouts, and abilities. With its rich lore and tactical gameplay, Star Wars Zero Company is shaping up to be a unique and immersive addition to the Star Wars franchise.

Star Wars Jedi: Survivor Set to Launch on PS4 and Xbox One This September

Pre-Orders for Star Wars Jedi: Survivor on PS4 and Xbox One Now Open Devamını Oku