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RevenueCat Raises $50 Million Series C to Expand Subscription Platform Amid AI and Gaming Boom

RevenueCat, a subscription management platform serving mobile and app-based businesses, has raised $50 million in Series C funding, the company announced Thursday. The round was led by Bain Capital Ventures, with continued backing from Index Ventures, Y Combinator, Volo Ventures, and others.

The San Francisco-based startup enables app developers to manage pricing, subscriptions, and virtual goods across platforms like iOS, Android, and web — a function that’s becoming increasingly vital amid a surge in AI-driven apps and mobile gaming.

Key Highlights

  • Major Clients: Includes OpenAI, which worked with RevenueCat to deploy ChatGPT on mobile after its 2022 launch.

  • AI App Growth: 20% of RevenueCat’s top 20 apps are AI-based, CEO Jacob Eiting told Reuters, as generative AI apps tend to charge premium fees and convert users more effectively.

  • Expansion Plans: The company plans to use the new capital to:

    • Grow its workforce

    • Pursue strategic acquisitions

    • Advance into mobile gaming with features like virtual currency tools

“We eventually hope to be as important in the game market as we are in the app market,” Eiting said.

Strategic Context

RevenueCat is riding a wave of increased app creation thanks to tools like no-code platforms and AI-based development kits, which have fueled demand for streamlined monetization infrastructure. Its technology abstracts complex payment logic and backend infrastructure, allowing developers to focus on product development.

The platform is also expanding capabilities tailored to game developers, a sector known for in-app purchase complexity and a high-spending user base. The company’s new virtual currency feature aims to help developers better manage in-game economies and monetization models.

With this new funding, RevenueCat is positioning itself as the go-to backend for subscription infrastructure, not just for mobile apps, but increasingly for AI and gaming ecosystems — two of the fastest-growing digital markets.

‘Genshin Impact’ Publisher Settles U.S. Charges Over Children’s Privacy Violations

Cognosphere, the publisher behind the popular anime-style fantasy game “Genshin Impact,” has agreed to a $20 million settlement with the U.S. Federal Trade Commission (FTC) over allegations of violating children’s privacy laws. The company, based in Singapore, is accused of marketing loot boxes to children in a way that obscured real costs and misled players about the odds of obtaining prizes.

As part of the settlement, Cognosphere will implement changes to protect young players, including blocking children under the age of 16 from making in-game purchases without parental consent. The company also plans to introduce new age-gate features and improve transparency regarding virtual currency and rewards for U.S. players.

In a statement, Cognosphere acknowledged the settlement but contested some of the FTC’s allegations. However, the company emphasized its commitment to building trust within its community and enhancing player transparency.