BioWare, renowned for its work on iconic franchises like Dragon Age and Mass Effect, is facing significant organizational changes, including layoffs and staff relocations. Recent reports reveal that the studio has reduced its workforce by more than half compared to just two years ago. This downsizing includes over 20 layoffs and the permanent relocation of several employees to other teams under the umbrella of its parent company, Electronic Arts (EA). The restructuring appears to be part of BioWare’s renewed focus on developing the next Mass Effect installment, a project that has already seen staff reassigned within EA in recent months.
The situation is further compounded by the fact that some of BioWare’s employees, initially “loaned out” to other EA teams after the launch of Dragon Age: The Veilguard, have now been informed that their moves are permanent. These staff members, once part of BioWare, are now officially absorbed into the EA studios to which they were reassigned. This transition has left the original studio with fewer resources, as it no longer retains these workers within its own ranks.
Along with the permanent relocations, BioWare has also been forced to let go of approximately two dozen more employees. These layoffs and staff transfers have brought the studio’s headcount to fewer than 100 employees, down from over 200 at the start of 2023. This drastic reduction in workforce is a reflection of the challenges BioWare faces in its attempts to continue delivering high-quality games while also aligning with EA’s broader strategic goals.
While BioWare’s future remains uncertain, the shift in focus toward Mass Effect suggests that the company is concentrating its remaining resources on a project that could potentially re-establish its prominence in the gaming world. However, the downsizing and restructuring raise questions about the studio’s capacity to manage multiple large-scale game developments simultaneously and how it might affect its reputation moving forward.