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EA Unveils Star Wars Zero Company, Announces 2026 Release for PC, PS5, and Xbox Series S/X

Electronic Arts has officially announced its upcoming Star Wars game, Star Wars Zero Company, a single-player, turn-based tactics title developed in collaboration with Bit Reactor, Respawn Entertainment, and Lucasfilm Games. Set towards the conclusion of the Clone Wars, the game promises a “gritty and authentic” narrative, featuring an unconventional squad of operatives who are tasked with combating a new, galaxy-threatening danger. Scheduled for release in 2026, Star Wars Zero Company will be available on PC, PlayStation 5, and Xbox Series S/X.

The game was first teased following a leak, but it was officially revealed during the Star Wars Celebration event in Japan. In Star Wars Zero Company, players will take on the role of Hawk, a former Republic officer who is now leading a team of elite mercenaries. The operatives that make up Zero Company are as diverse as they come, hailing from different corners of the Star Wars universe. Players will encounter familiar Star Wars archetypes such as astromechs, Jedi, and droids, each with unique personalities and combat skills, contributing to the game’s tactical depth.

Alongside the announcement, EA revealed a trailer showcasing both cinematic scenes and gameplay footage, giving fans a glimpse into the strategic gameplay they can expect. Greg Foertsch, CEO and Creative Director at Bit Reactor, described the game’s design philosophy as being deeply integrated with the immersive Star Wars galaxy. He emphasized that Star Wars Zero Company would offer players an original storyline set during the Clone Wars era, where their choices will have meaningful consequences. The tactical combat is designed to be both deep and approachable, with a cinematic presentation to enhance the overall experience.

Players will guide Zero Company through a series of tactical operations and investigations, spanning various locations across the galaxy. In addition to strategic combat, players will also be responsible for developing a base of operations. Customization plays a key role in the game, with players able to personalize Hawk’s appearance and combat class. The rest of the operatives can be selected from a wide range of Star Wars character classes and species, allowing for further customization in terms of appearances, loadouts, and abilities. With its rich lore and tactical gameplay, Star Wars Zero Company is shaping up to be a unique and immersive addition to the Star Wars franchise.

Xbox Series S/X Users with Game Pass Ultimate Can Now Stream Their Own Games

Microsoft Brings ‘Stream Your Own Game’ to Xbox Series S/X Consoles

Microsoft is expanding its popular ‘stream your own game’ feature, officially bringing it to all Xbox Series S and X consoles for Game Pass Ultimate subscribers. Previously available on PCs, smartphones, tablets, handhelds, and other supported devices, the feature now allows console players to stream both games they own and titles available through the Game Pass library — no download necessary.

The update was announced as part of Xbox’s April software rollout. With this change, Xbox consoles join an already extensive list of devices where cloud gaming is supported, including Samsung Smart TVs, Amazon Fire TV devices, Meta Quest VR headsets, and any browser-enabled devices like laptops and tablets. Microsoft continues to blur the lines between console and cloud by making it easier to access games wherever and whenever players want.

Using the ‘stream your own game’ option is simple for Xbox Series S/X owners. Players can navigate to My games & apps > Full library > Owned Games to find titles they have purchased. Games that are cloud-enabled will show a special cloud icon on their page. There’s also a handy “Cloud Gaming” filter that helps users quickly spot all available titles ready for instant play without clogging up valuable hard drive space.

In addition to expanding the feature, Xbox has also grown its cloud-compatible game library. Over 100 titles are now ready for streaming by Game Pass Ultimate members, with recent additions like Disney Epic Mickey: Rebrushed, LEGO Marvel Superheroes, Squirrel with a Gun, and Subnautica 2. Microsoft also confirmed that 19 more games are set to join the lineup soon, ensuring players have even more reasons to take advantage of the seamless streaming experience on their Xbox consoles.

Microsoft Plans to Bring Xbox Games to Nintendo Switch 2, According to Phil Spencer

Microsoft has confirmed its plans to bring Xbox games to the highly anticipated Nintendo Switch 2, following the console’s official reveal earlier this month. During a recent interview, Xbox CEO Phil Spencer expressed his commitment to supporting the new system, highlighting the importance of reaching new audiences and expanding Xbox’s community. Spencer’s comments follow Nintendo’s announcement of several exciting first-party titles for the Switch 2, as well as new games from third-party developers that will launch alongside the console in 2025.

Spencer emphasized the unique opportunity the Switch 2 provides for Microsoft, allowing the company to connect with players who may not own a PC or Xbox console. “Nintendo has been a great partner,” Spencer stated, underscoring the importance of maintaining a strong relationship with the gaming giant. By supporting the Switch 2, Microsoft aims to continue growing its community and ensuring its popular game franchises reach as many players as possible. This collaboration is expected to bring the best of both worlds to gamers, merging Nintendo’s innovative gaming experiences with Xbox’s extensive game library.

While specific titles have not yet been announced, Spencer’s remarks indicate that Xbox games will indeed find a home on Nintendo’s upcoming console. While no official announcements were made during Nintendo’s Direct showcase, rumors have circulated that several high-profile Xbox games could be making their way to the Switch 2. These games are expected to introduce more diverse gaming options for Nintendo fans, further solidifying the platform as a versatile choice for gamers across different ecosystems.

Microsoft’s decision to support the Nintendo Switch 2 represents a significant shift in the gaming landscape, where cross-platform support and collaboration between major players are becoming increasingly common. Spencer’s confidence in the partnership highlights the growing importance of expanding accessibility to games and ensuring that players on different consoles can share in the enjoyment of beloved titles. As the industry moves toward a more interconnected future, Microsoft and Nintendo’s ongoing collaboration could be a pivotal moment for gaming in the coming years.