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Microsoft Hikes Xbox Game Pass Ultimate Price by 50% as Service Expands

Microsoft’s Xbox division has announced a significant 50% price increase for its top-tier Game Pass Ultimate subscription, raising the monthly fee from $19.99 to $29.99. The move comes as the company broadens the service’s offerings with new first-day game releases, enhanced cloud streaming, and an overhauled rewards system designed to strengthen its position in the growing “games-as-a-service” market.

According to Xbox’s Wednesday announcement, Game Pass Ultimate subscribers will now gain access to more than 75 new first-day releases each year, including blockbuster titles such as Call of Duty: Black Ops 7 and Ninja Gaiden 4.

The price hike follows a similar move in hardware: Microsoft last month raised the prices of its Xbox consoles in the United States for the second time this year, citing tariff-driven cost pressures and inflation in supply chains.

The expansion of Game Pass Ultimate reflects Microsoft’s long-term strategy to pivot toward subscription-based and cloud-driven gaming as traditional console sales slow amid economic headwinds. By integrating cloud gaming access across tiers, the company aims to attract a wider base of mobile and PC gamers who prefer flexibility over physical ownership.

In addition to the Ultimate tier change, Microsoft has rebranded its lower tiers — now called “Essential” and “Premium” — and introduced unlimited cloud gaming to both. Prices for these two plans will remain unchanged.

Game Pass, which first launched in 2017, has become a central pillar of Xbox’s business strategy, helping Microsoft compete with Sony’s PlayStation Plus and Nintendo’s online services. Analysts say the latest expansion and pricing update position Xbox more firmly in the subscription entertainment ecosystem, where consistent monthly revenue and cross-device playability are key to long-term growth.

Industry experts note that while the price increase could prompt some cancellations, the addition of high-value titles and advanced features may offset churn, particularly among dedicated players.

“Microsoft is betting that players will accept higher costs in exchange for convenience and exclusive access to major releases,” said one industry analyst. “It’s a high-stakes move that could redefine how gamers view value in digital entertainment.”

The new pricing structure goes into effect immediately for new subscribers, while existing members will see the changes reflected in their billing cycles later this year.

Xbox Series S/X Users with Game Pass Ultimate Can Now Stream Their Own Games

Microsoft Brings ‘Stream Your Own Game’ to Xbox Series S/X Consoles

Microsoft is expanding its popular ‘stream your own game’ feature, officially bringing it to all Xbox Series S and X consoles for Game Pass Ultimate subscribers. Previously available on PCs, smartphones, tablets, handhelds, and other supported devices, the feature now allows console players to stream both games they own and titles available through the Game Pass library — no download necessary.

The update was announced as part of Xbox’s April software rollout. With this change, Xbox consoles join an already extensive list of devices where cloud gaming is supported, including Samsung Smart TVs, Amazon Fire TV devices, Meta Quest VR headsets, and any browser-enabled devices like laptops and tablets. Microsoft continues to blur the lines between console and cloud by making it easier to access games wherever and whenever players want.

Using the ‘stream your own game’ option is simple for Xbox Series S/X owners. Players can navigate to My games & apps > Full library > Owned Games to find titles they have purchased. Games that are cloud-enabled will show a special cloud icon on their page. There’s also a handy “Cloud Gaming” filter that helps users quickly spot all available titles ready for instant play without clogging up valuable hard drive space.

In addition to expanding the feature, Xbox has also grown its cloud-compatible game library. Over 100 titles are now ready for streaming by Game Pass Ultimate members, with recent additions like Disney Epic Mickey: Rebrushed, LEGO Marvel Superheroes, Squirrel with a Gun, and Subnautica 2. Microsoft also confirmed that 19 more games are set to join the lineup soon, ensuring players have even more reasons to take advantage of the seamless streaming experience on their Xbox consoles.

Xbox Cloud Gaming Expands: Stream Owned Titles with Game Pass Ultimate

Microsoft has announced a significant expansion to its Xbox Cloud Gaming service, bringing more value to its Game Pass Ultimate members. Previously, the service allowed users to stream a selection of Game Pass titles on supported devices. With this new update, members can now stream select games they own from their personal library, even if those games are not included in the Game Pass catalog. This update went live immediately in all 28 countries where Xbox Cloud Gaming (Beta) is available. Among the initial batch of 50 supported titles are fan favorites like Baldur’s Gate 3, Cyberpunk 2077, and Hogwarts Legacy, marking a major step forward for game streaming accessibility.

The expanded Xbox Cloud Gaming service provides users with greater flexibility and convenience, allowing them to play their purchased games across a range of devices. Currently, the service is accessible on Samsung Smart TVs, Amazon Fire TV devices, Meta Quest headsets, and web browsers for PCs, smartphones, and tablets. This enhanced compatibility ensures that users can enjoy their favorite games on their preferred platform without the need for a high-powered console or PC, highlighting Microsoft’s commitment to making gaming more accessible and inclusive.

Microsoft has also confirmed that this new feature will soon be extended to Xbox consoles and the Xbox app on Windows PCs, with a rollout planned for next year. The update includes a seamless integration where all editions of a supported game will be available for streaming, giving players more options to enjoy their purchases. This development not only adds value for Game Pass Ultimate subscribers but also showcases Microsoft’s efforts to create a more versatile gaming ecosystem.

By allowing users to stream games they already own, Microsoft is taking a big step toward redefining how players engage with their libraries. This move is likely to appeal to gamers who value flexibility and affordability, as it eliminates the need to repurchase games or be confined to specific hardware. As Xbox Cloud Gaming evolves, it continues to set a new standard for the industry, offering a glimpse into a future where gaming is no longer tied to traditional boundaries.